Friday, October 20, 2017

3D Models for Architectural Visualization and Interior Design Part 2 Lighting Fixtures

Here is a sample of the many 3D Lamps and Light Fixture models I have built and designed for Arch Viz work.

 3D Models
for Architectural Visualization
and Interior Design
Part 2 Lighting Fixtures

Today I am posting more about my experience in building virtual Furnishing for my Architectural Visualization clients, and today I am focused on lighting.

Lighting design is a favorite of mine as I am also a avid collector of antique lights. I have near 6-8 table lamps per room in my own home and I love accent lighting of all kinds.

Also since I work in themed entertainment the lighting fixtures themselves are the jewelry for each room and space and make or break the mood of each place. Having the professional lighting designers light spaces I have created helped me understand the role that the fixture and the amount of light they create makes or breaks a specific space.

Today this post is showcasing 3D modeling of specific lights, mostly MCM[ Mid Century Modern] again with Arts and Crafts copper lights as well. Being a entry level Coppersmith myself I have a deep love for mission lighting. As with my chair post, I usually get a tear sheet with basic dimensions and a picture or two and I go and build each piece.

I  always deliver these assets as Quad Subdivision models ready to drop into the scenes with mapping and test rendered in a ambient material to check the surfaces for flaws prior to delivery. I  send them as 3DSmax files, OBJ and FBX exports for my various clients in 3DSmax, Maya, and C4D.

If you are doing an Architectural Visualization or walk through and need a custom lighting fixture or electrical piece for a steampunk build, or if you want a custom design for 3D Printing, please contact me for an  estimate from one small 1 Hour piece to an entire collection.

PART I on Furniture-Chairs is here.

                                      Cheers, THOM

Friday, October 13, 2017

3D Models for Architectural Visualization and Interior Design-Part 1 Furniture Chairs

A Sample of 3D Modeled Chairs I build for Architectural Visualization Clients.

3D Models
for Architectural Visualization
and Interior Design
Part 1 Furniture-Chairs

Today I am posting about my experience in building virtual Furniture for my Architectural Visualization clients. I especially love doing furnishing and earlier in life I was a professional Cabinet Builder, and I am still an avid woodworker, so this is a great fit.

Since I have built and designed my own furniture, doing this in a computer is an extension of that skill set. I do architectural Visualizations myself, however I do a bit more assisting larger companies with that task, as custom furniture is difficult to find in stock models, and for any higher end clients they want very specific pieces as they usually have an interior designer as well hand picking them online from auction houses, so I am tasked throughout the year with various furniture building.

I usually get a tear sheet with basic dimensions and a picture or two and I go and build each piece. Sometimes I do a bit of internet research as well to get added angles, since I am constructing each piece by hand I need extra reference as much as possible.

I deliver these assets as Quad Subdivision models ready to drop into the scenes with mapping and test rendered in a ambient material to check the surfaces for flaws prior to delivery. I can send them as 3DSmax files, OBJ and FBX exports for my various clients in 3DSmax, Maya, and C4D which makes up the bulk of my clients needs.

As of the past few years Mid Century Modern Furniture had jumped in popularity, so I have been doing some historic and very amazing pieces from the mid 50's and 60's. Some are $15,000.oo pieces on line at Auction Sites. I build a virtual asset of the chair so that the prospective client can see the piece in their space first. I have an extensive collection of American Arts and Crafts furniture with custom pieces and Stickley reproductions that have populated various project I have done. I also sell a few generic stock models online of these still.

If you are doing an Architectural Visualization or walk through and need a custom piece contact me for an  estimate. From one small 1 Hour piece to an entire collection, I can assist.

                                      Cheers, THOM





Friday, October 6, 2017

Project Review: Buzz Lightyear Planet Rescue Shanghai China 3D Designer-Modeler 2011 PART II

A Color Pass test on the Round one Colossus Bot [ Robot ]

Round two Colossus Robot. This was to be on the far backround on the matte painted wall for the Themed Attraction. 

The Crane Bot was excavating the the foreground and would be place up front to the guests.

I loved the Roller Bots. The torso on wheels so-to-speak.

 One of my own designs with 'shrimp like' feet that would move very slowly[ comic relief]

Crawler Robot from the underside has a bode section based on a spider. 

Crawler bot in a smoothed Subdivided render to show the full surface.
 
The above Crawler Zorg Bot in low poly base mesh[ quads ]. I mirrored the bot to show two views per render for each design presentation. 

The Round Two Stealth version of the Crawler bot. This one made it into the attraction. 

The Scavenger Bot for Round One that follows the Zorg Bot from the film[ modified torso] 


A much earlier version of the Scavenger bot incorporated a target that could fly off the robot.

The final Scavenger Robot with the Stealth look developed by Scot Drake.
 
A back view of the Bot with the built in Jet-Pack.
 
Back to my favorite Robot, the Roller Bot is stealth design now. This made it into the Theme Park Attraction in China as well.


Shanghai China
3D Designer-Modeler 2011
PART II

Client: Walt Disney Imagineering.
Creative Director: Scot Drake.
Art Director: Christopher Lee.
Project Date: October 2011-May 2011

Today I am posting my second part for the 3D Visual Development work I did at Walt Disney Imagineering back in 2011 for the Shanghai China theme park attraction, "Buzz Lightyear Planet Rescue", based upon the Pixar Toy Story property.[ PART One]

I was brought to assist the Design Team in 3D development of the 3D Robots and 3D Characters for the attraction that they were developing a look. Scot Drake was the Creative Director, with the Chief Show Designer Christopher Lee.


Today is PART II I have posted many additional robots I created for the Planet Zorg. Some are the first round to match the look of the Bots in the first Toy Story film,and some are the 'Stealth' second round with an updated sharp edge look to bring the designs into a modern context.

To see the attraction as well as Christoper's Lees great work go check out his development at his site here.

I will post continue in the future and post additional PART's.

To View PART I: Here is the Link.

If you need 3D Character Visual Development / Conceptual designs, or a 3D Models built of your design, do not hesitate to contact me for a bid. Available for Freelance and for Full-Time work.

Cheers, THOM

Thursday, September 28, 2017

Transportation [Car Design] 3D Rendering, Design, and 3D Printing for Automotive



A Sample of my 3D rendered Car Designs and Illustrations.

Transportation [Car Design]
3D Rendering, 3D Design, and 3D Printing for Automotive

Automotive design is what I was trained in at both CCS in Detroit, and finished up at Art Center in Pasadena California with a Degree in Transportation Design Fall of 1991. My first few jobs were sketching Car commercial mood boards and storyboard frames out of school, a typical path for many aspiring Entertainment Design seeking Transportation Design majors going into work in Hollywood. I worked on a dozen or so commercials in 2D for Mitsubishi, Chrysler, Lexus, Cadillac, Lincoln, Ford, and others. The directors liked to hire car majors as we were specifically trained to get the product right, the car. so we also ended up developing the futuristic set designs behind the cars as well as most of us were all Science Fiction geeks as well.

As time went on the development of 3D rendering has become photo realistic, with over 90% of the television and print work you see is actually not photography any longer, but 3D rendering of a Digital or Virtual Car.  For 3D Automotive work I have worked on Lotus, Mitsubishi[ again], Honda, Hyundai, Smart Car US, and a few others.

I have been working on virtual cars since my first full car in 3D back in 2003 for a pitch we made at The Cimarron Group to Lotus for the US launch of the Elise. At the time the cars were not in the US, though they did the show circuit and were at an LA auto show. I found a full set of pictures online as well as a blueprint for basic dimensions and proceeded to hand built the car from scratch in 3D.

As an advanced surface artist, 3D modeling a car was a virtual version of working in clay,. only the speed was much faster. A clay model was about 200 hours or work to finish, and I build out the full exterior of the Lotus in about 50 Hours. Mirroring objects that is available in 3D allows for perfect symmetry and you basically build half the car at a time and then modify each side for side specific details.

I have built my favorite car as well, a Vintage Volkswagen Bug for the rebooting of the Herbie franchise for Disney and got to build a 1963 Rag Top bug, from every part inside out and x-ray. This was used in the advertisements on TV and trailers in theaters.

Some clients like Honda wisely provide the model to you, so your time is spent dialing in the materials and lighting of the car. For this part a fellow ACCD grad and I were honored to visit a ACCD Grad Jerry Garns a master at automotive lighting, and translated his studio lighting into our 3D world.

My most recent adventure in 3D Transportation work and been to build out a full 3D asset for 3D Printing of a 1937 Sterling-J Pre War semi truck. The truck is currently being constructed out is Northern California, and I can't wait to see the final results.

 I have added a button on the right to quickly reference this in the future.

If you need a visualization or a 3D Model build or a piece of transportation design please contact me.

Cheers, THOM

Wednesday, September 20, 2017

Project Review; The TANK 2017 3D Design and 3D Modeling

 The overall full 3D Model I build and Designed in 3D for the film The Tank 2017[ Quad Base Model]

  The overall full 3D Model I build and Designed in 3D for the film The Tank 2017-Subdivided Model

   The end with the entry that I matched the practical set for on The Tank 2017-Subdivided Model

 The end of the Virtual Set built in Quads, Subdivided with 3 levels of meshsmooth.

 The base mesh of the far back side of The Tank with the annex building Lab[ removed for filming]

 Sub-D back on the final model used in the film the Tank.

 A back side Birds-Eye view of the roof details with antenna ladders cell array etc.[Low Poly]

 High Ploy count Birds Eye on the Prop for The Tank.

 Low on the ground viewing the feet of the Tanks[ low-rez 3D model]

 Subdivided Quad 3D Model of the Virtual Set for the Tank 2017.

Entry shot in Low Poly Base Model for faster 3D Animation visualizations.

 High angle on the main Door[ Set Match]

 One of the couplings connecting the various sections of the Lunar Base in 3D.[ Low Poly View]

 High Poly Ambient render of the connection point on the 3D Model.

 Overhead of the most complex connection area [ Low Poly View]

 The final resolution with Sub-D[ three levels of resolution increased]

 Screen-Grab from the film: Opening shot flying to The Tank.

  Screen-Grab from the film: Entering The Tank, the round entry is a Practical Set the rest is Virtual.

  Screen-Grab from the film: Mid Film Exterior shot The Tank.

 Mid Film Closer to the tank with more show activity.

  Screen-Grab from the film: The Tank is half buried by a blizzard in the Arctic.

 Here is the Credit roll, a surprise, as I did not know I got a film credit[ I usually don't]


Project Review
The TANK 2017
3D Design and 3D Modeling

Client: Glacier Films via Big Sky Laboratories
Art Direction: Matt Hartle
Project Date September 2015.


I was called in to assist with the 3D Design and 3D Modeling in the building of a virtual prop for a film Matt Hartle at Big Sky Laboratories was doing the VFX on, back in 2015. The concept was to build an exterior set to match the interior principal photography as well as a the entrance that was a practical prop as well.

I was given a simple layout and a few reference shots, and off I went. I built it out in stage and blocked the octagonal shape to match the interior sets first. Once approved I added a large amount of detailing all over the prop.

This was build all quads as a Sub-D model[ subdivision mesh] as I work in 3DSmax, and my client works in Maya so I exported as both a FBX, as well as an OBJ as a base mesh, with stills rendered out in Ambient for surface testing only.

I ended up building more than was used in the film, which is typical. They simplified it for the film and removed an entire wing I built.

A fun film with a surprise screen credit for me, when I screen captured it this week as it is currently on Amazon Prime.

If you need a bid for a model and or a design for one, contact me for a quote.

                                 Cheers, THOM

Monday, September 11, 2017

3D Interior Design Rendering




3D Renderings of Interior Design by Thom Schillinger 3D Conceptual Designer

3D Interior Design Rendering

Upon graduation from Art Center I immediately started doing Set Design for Television Commercials back in 1992 out of Hollywood, CA. I have always had a love for Architecture both Interior and Exterior Design, so getting to jump into this right out of College was a great area to hone these skills.

I eventually moved into working on some Restaurant Designs, and with a background as a cabinet builder this assisted me with designing functional interiors which was also a part of the design curriculum at Art Center when you a part of the Industrial Design[ ID] program, called Environmental Design.

I eventually started doing Theme Park design as a Show Designer, this furthered my contact with great Architects and Designers building themed entertainment venues. I worked on both interior and exteriors in this field.

During the Dot.Com boom in late 1999, I moved over to create virtual architecture for the Launch.com Launch City full design revision, this allowed me to fully use the past experience to create virtual environments to green-screen in live band performances for the DR CD ROM Magazine industry, though short lived as that industry was.

As I moved into Theatrical Entertainment doing Key Art for Movie Posters, this virtual set work continues to this day to be a large part of what I do on a regular basis. I will typically recreate a set piece from a film at a very specific angle for a one sheet, and this allows the client to have a pre-masked smart 3D asset, with total control for editing after the photo shoot is done. Also a virtual set is never taken down, so I can re-access it and adjust for new renders in the future[ Like a Home entertainment Key Art package after the film leaves theaters].

If you have a need for traditional Architectural rendering, or themed work, please contact me for a bid.


I also will have a new button to the right as well.

                                                   Cheers, THOM



Tuesday, September 5, 2017

What is the difference between a 3D Artist and a 3D Conceptual Designer?

 
What is the difference between a 3D Artist and a 3D Conceptual Designer?

     First off there is no hard-line difference per say, however there are big differences between these two titles. I myself, have worked as both and each position is a little different.

The title of 3D Artist usually is an artist who works in a 3D computer program to create dimensional work in CAD or one of the various 3D Software packages [ 3ds Max, Maya , C4D, Sketch Up,etc]. 3D Artists are primarily trained in the 3D Program or programs of choice , and work in a variety of industries to build out, light, texture, and animate their creation they have built. 3D is a dimensional world rather than a flat world like Photoshop and Illustrator tend to be. It is also not required as a 3D Artist to be trained as a 2D or 3D sketch artist, though many do this.

A Conceptual Designer is a trained designer that works on concept art, usually for the film and game industry. The first Conceptual Designer, or Concept Artist I met was back in 1986, Syd Mead. Syd did all the futuristic designs for films such as 2001, Blade Runner and Tron. His path took him through Industrial Design [ ID], and I followed this path myself. ID trained concept artists understand how things are made, and usually are builders in the real world on some level, and this real world training translates directly in the way they do 3D.

Once I saw Syd's work at a presentation in college, and more importantly, heard him describe his work back in Michigan in the Winter of 86'. I knew this was my path, so I transferred to Art Center in Pasadena to complete my training as an Industrial Designer with a plan to do Entertainment Design that last semester in Detroit.

A 3D Conceptual Designer is someone who is double trained in both of these disciplines. And this training takes place both in school and on the job. I have worked as all three, starting my career with 2D Concept Art, and now I do a bit of all three roles depending on the clients needs, but primarily I do 3D now.

The big advantage to being double trained is that, first I am open to more work opportunities, and second the client themselves get a two for one, in that I can design and build my own creations for them, cutting out the most expensive part in the middle of translating a design from one person to another so it can be accurately built as a final product. With me you get both. Finally, as a designer myself I can read and translate other designers work very fast, so I can build other peoples work much quicker and closer to their original concepts.

So today I am posting this link to my Traditional Hand sketching and Marker Rendering work that I do that is the basis for my title of 3D Conceptual Designer.

As a Industrial Designer trained in Transportation Design[ Car Designer], there is a moment in our education that we make a connection between our clay models and sketching. After this connection is made you sketch much more realistic, and accurately as the end product is real and dimensional. This is what happens when I sketch now, I draw more accurately now that I do a majority 3D.

If you have a need for 2D Concept work I still break out the velum, so contact me for a bid.

NOTE: I have added a permanent button to the right menu like this.




                   Cheers, THOM

As to my 2D work here are some specific links for this work.
Phantom 2040 2D Animated:

Theme Park[ some 3D]:

Art Center[ some 3D]:

Napkin Sketching:

Frum-Unders 2D Character Development; 

Tuesday, August 29, 2017

3D LOGOS


3D LOGOS

       As a 3D Conceptual Designer I bounce around quite a bit as evidenced in my TAG's to the right from 3D Illustration, 3D Modeling, Architectural Visualization, Virtual Photo Shoots, Automotive Phototreal rendering, Product Rendering to name a few, however 3D Logos are one of the main tasks that I do for existing clients, as well as one off jobs. 

I have been doing 3D Logos since I started work in Theatrical Advertising for Key Art for Movie Posters, Home Entertainment,as well as Motion Graphics, and websites since back in 2001.

Over the past 16 years I have rendered out well over 10,000 3D Logos. I have worked on hundreds of Key Art film campaigns as well as doing 3D logos for a variety of outside clients, from very small jobs of just 2 hours, to full re-branding for a variety in Corporate Advertising clients.

Most Agency's I work with do not have an in-house 3D Artist, so I get called in to to a 3D-Assist , and develop a 3D logo that they have already designed out in 2D in-house.

For some jobs, like X-Men 2, I did 212 3D Logos for our first presentation, this was one of the larger presentations. Most jobs I do a dozen or more, then refine them down to finals.

I take on jobs small to large, so I can do a 3D logo for a client on a tight budget and deadline for as little as $150,oo dollars. 

Trained in Art Centers Transportation Design program I am skilled in advanced surfacing. Though most logos are flat extrusions with some sort of light bevel to an edge, I hand build many more complex logos, all as a subdivision [Quad] model so that the end product can be used in extreme close ups for my Motion Graphics clients that buy the 3D Model as well as the 3D Renderings. 

I have developed many looks in logos from 3D Glass Logos, 3D Metal Logos, to the chiseled center-bevel or Single Point Bevel  type that has be a popular staple since around 2002. I have whole alphabets already built for some of the more popular fonts used, so I can save time re-setting it out for many clients and be on budget.

If you have a need for a 3D Logo please contact me for a quote.

Cheers, THOM

Wednesday, August 23, 2017

Project Review: Hatfield and McCoy Diner Show-Virtual Video Wall Set Design 2016

 
Here is the final full color render for the Video Wall Set Extension for the Diner Theater

I did a black and white version as well


 I also provide an Ambient Occlusion Dirt pass to overlay the render to add aging to the objects at geometry intersections
 
Built out mostly in Quads here is the base geometry with Subdivision [ Turbosmooth / Meshsmooth ] added

 A Birds-eye show all objects in the scene built with a forced perspective I learned when I did Set Design right out of Art Center.

Details in the front booths on the sides of the gates without Sub-D added.

 Close up[Base Geometry] of the fireworks and various signage out front.

Elevated shot[ Base Quad Model] of the banners above and Ferris Wheel out back

 Here is a elevated shot of the base 3D Model showing the Middle Ground elements with the tent in the background.

Project Review
 Virtual Video Wall Set Design 2016

Client: Fee/Hedrick Entertainment Group.
Creative Direction: Marshall Whaley.

Project Date: January 2016.

I started out my career in Set Design fresh out of ACCD in 92',and have been doing Themed Entertainment projects ever since, so I was contacted by Marshall at Fee/Hedrick to develop a few projects for them,and this was the first, a 3D Virtual Set that would be used on a Video Wall behind a Stage Play Diner Theater in Pigeon Forge.

I was provided a concept sketch by the client that they wanted translated into a 3D Virtual Set, so I got direction as to the final look, and proceeded to block out the main elements.

Once we had a final look, I rendered out the image for the video wall at HD in layers with 3D Foreground, 3D Middle-Ground, and 3D Background. The 3D assets I created were then handed over to Dean Fowler to animate them for the projection on stage as well.

Virtual Sets like these are a fraction of the cost to create a real set piece, and the design can be dimentionalized if needed via 3D Printing or good old fashioned Set Construction.

This is first in a series for work done for Fee Hedrick.

If you need assistance with Diner Theater Set Designs on a freelance to Full-Time basis contact me for an estimate.

Cheers, THOM